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Games-based Learning for Sustainable Development Goal 4 (SDG4): Closing the Gap in Students’ Information Literacy!

Presenting two new games designed within the European Navigate project to help teachers and librarians teach information literacy skills.

16/09/2020

Palazzo delle Stelline, Sala Solari - Corso Magenta 61, Milan | 14:00

The event

The partners in Navigate, a European project to which Fondazione Politecnico di Milano collaborates, have created two new games designed to help teachers and librarians teach information literacy skills. The games can be tested before their general release at the Stelline Convention – Libraries and Sustainable Development, during the fringe event on “Games-based Learning for Sustainable Development Goal 4 (SDG4): Closing the Gap in Students’ Information Literacy!”.

In organising this workshop, the Navigate partners’ purpose is to share the results and tools in support of information literacy, as the outcome of a two-year collaboration between universities and foundations in several European countries. The most recent result are games designed to help teachers and librarians in their work of teaching skills in information literacy. Workshop attendees will be able to play the games before they are released, and they will subsequently be uploaded to the project’s platform and be free to all.

Navigate is co-financed by Erasmus+ and has addressed information literacy in library and university settings, basing its work on the evidence that students often lack the necessary ability and skills in information literacy to identify and avoid fake information. Navigate has tried to sound out the level of information literacy among university humanities students in three European universities (University of Parma – Italy, University of Library Studies and Information Technologies of Sofia – Bulgaria and University of Gavle – Sweden), setting out a teaching approach based on games to develop and improve the students’ skills in this area.